Pillow Talk by Begüm Erciyas. Courtesy of the artist. Photos by © Elodie Dauguet (1+2) and Ruben van de Ven (3)
Pillow Talk
The digital age has revolutionized the way we communicate with one another. Through the use of technology, we are now able to interact with people from all around the world. From emails to video chats, our methods of communication have transformed significantly, allowing us to stay connected with friends, family, and colleagues at all times. As we move further into the digital age, it's important to reflect on the effects that this new form of communication has had on our lives and how it has altered the way we interact with one another.
In' 'Pillow Talk' Begüm Erciyas invites the audience to reflect on the nature of communication in the digital age. Through a conversation with a disembodied artificial voice, the viewer is left in doubt as to whether they are interacting with a machine or a person. This uncertainty is compounded by the fact that the voice is spread over a hilly landscape. As the viewer engages in a dialogue with this strange entity, the roles of doubt and conviction continuously shift and change. The artificial voice serves as a mediator, a partner, and a reflection of one's own voice. 'Pillow Talk' is a thought-provoking work that invites the audience to contemplate the implications of communication in the digital era, and the complex relationship between technology and humanity.
CREDITS In' 'Pillow Talk' Begüm Erciyas invites the audience to reflect on the nature of communication in the digital age. Through a conversation with a disembodied artificial voice, the viewer is left in doubt as to whether they are interacting with a machine or a person. This uncertainty is compounded by the fact that the voice is spread over a hilly landscape. As the viewer engages in a dialogue with this strange entity, the roles of doubt and conviction continuously shift and change. The artificial voice serves as a mediator, a partner, and a reflection of one's own voice. 'Pillow Talk' is a thought-provoking work that invites the audience to contemplate the implications of communication in the digital era, and the complex relationship between technology and humanity.
Concept, Direction
Begüm Erciyas
Set Design
Elodie Dauguet
Light design
Jan Maertens
Sound design
Adolfina Fuck
Interface developer
Ruben van de Ven
Dramaturgy
Marnix Rummens
Script Collaboration
Adolfina Fuck, Katja Dreyer, Dennis Deter, Hermann Heisig, Jean-Baptiste Veyret-Logerias
Production
Barbara Greiner
Artistic Advice
David Weber-Krebs
Research Support
Robert M. Ochshorn, Holger Heissmeyer, Ewa Bankowska, Jozef Wouters, Diego Agulló, Vincent Roumagnac, Taro Inamura, Michael Spranger
A production
Begüm Erciyas and Platform 0090
Supported by
Fondation d’entreprise Hermès within the framework of the New Settings Program
Co-production
Kunstenfestivaldesarts Brussels, STUK Leuven, Next Festival , PACT Zollverein Essen, Centre Dramatique National Nanterre-Amandiers
Research Support
wp-Zimmer Antwerp, kunstencentrum BUDA Kortrijk, Q-O2 Brussels, Saison Foundation Tokyo
Funded by
Berlin Senate Department for Culture and Europe and Flemish Community, Ministery of Culture.
Distribution
Something Great